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Painted Stone Tiles

This hand painted UE4 material is seamless and entirely created with blender and Unreal Engine 4.

To make it seamless I used the array modifier. Most textures are baked (displacement, normal map, ambient occlusion), later painted on a plane in blender. For painting I used a bamboo one CTF-430 (but I don't know who gave me this...). The five different stone tiles repeat, but it shouldn't matter.

I used blender 2.78 and Unreal Engine 4.16.2.

material preview in ue4 editor

material preview in ue4 editor

default top down template of ue4

default top down template of ue4

a different lighting

a different lighting

Painted Stone Tiles - with some extra displacement

detail lighting pass (no color)

detail lighting pass (no color)

three textures: ambient occlusion, color, normal, and a photoshop mix of all of them

three textures: ambient occlusion, color, normal, and a photoshop mix of all of them

my painting setup

my painting setup

the tiles are baked high-poly 3d models

the tiles are baked high-poly 3d models

material setup in ue4

material setup in ue4