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Quick Crystal

This is a quick creation (less than half an hour). I was testing blender's daily build and what is a better way to test than to try out some stuff.

I used a simple cube, subdivided it some times and used the experimental true displacement feature. The displacement texture is basically a mixture of voronoi and noise.

The used shaders are a diffuse/glossy mixed with the default fresnel node. And I added volume scatter.

The backdrop is from the free bundle of hdri-haven ( Thanks Greg for these great hdris!