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Dry Sand Material (procedural)

Another completely procedural material designed in blender. This time I used the 2.78 test build and its experimential true displacement feature. It is a very simple material basically created with the voronoi texture and some noise. But I think it works fine. In bigger projects I would use the material only with bump displacement.

final render. see the better colors.

final render. see the better colors.

second render; more realistic displacement.

second render; more realistic displacement.

first render; much darker and more displacement.

first render; much darker and more displacement.

the node setup.

the node setup.

complete workflow.

complete workflow.

the updated node setup: better colors.

the updated node setup: better colors.

just for the render time...

just for the render time...